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Virtual reality Development Beyond Headset

Virtual reality is a computer technology that uses virtual reality headset or multi projected environments, sometimes in combination with physical environments or props, to generate realistic images, sounds and other sensations that simulate a user’s physical appearance in a virtual or imaginary environment.

Most virtual reality experiences begin with putting on the virtual reality headset and end with taking off the headset when it is done. Virtual reality can provide an experience of immersion that makes participants brains into believing they are walking on that narrow beam high on the city. Or being chased by the monster in the dark city.

The new reality company wants to extend the boundaries of virtual reality by adding real-world properties and adding sensory based touch and smell. The new reality company extends the qualities and emotional impact of virtual reality story by having participants step inside the real world. Having a physical space that shows the virtual world prepare people mentally for the story journey before plunging them into virtual reality. That space also provides the exit from the virtual world beyond just thinking of the virtual reality headset and headphones.

Many times when they use virtual reality headset after taking off that headset they are still very much in that world. It is like when you wake someone from a dream and it is only after a few minutes that they can make themselves back to reality. The new reality company founders are constantly thinking about how to provide smooth mental transactions between today’s virtual reality experience and the real world.

It is really important to create an environment where people can sort of have like an intimate interaction with the content so they can feel anything like to cry or to be angry or feel frustrated with what’s happening. Because it is as if someone were about to awake and you are in a bright room that may be very uncomfortable.

In many movies like a matrix in the 20th century in that movie, they imagine a future where most humans live extremely happy unaware that their minds have been plugged directly into the virtual world. And in the movie, the virtual world is named as a matrix. That seems practically not much differentiable from the real physical world which we really live in. awakening from the virtual reality and becoming into conscious of the real physical world is portrayed or shows as a deeply disturbing or distressing experience for many people who have never known life outside the matrix. There are many example filmmaking experiences about the virtual reality immerse headsets.

Living through the heart of darkness when the virtual reality called giant participates had the opportunity to enter a darkened room with a few chairs and a dim light bulb that set in haptic on their virtual reality headset. Giant that they are about to enter a war zone, the virtual reality experience unwanted trigger unwanted flashback for people who have already lived in those situations in the real physical world.

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